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3dnirvana is the creative face of Roshan Kolar, who is a Creative Engineer and an Animator.
DrQueue 0.6.4
DrQueue works on several platforms (Linux, FreeBSD, Irix, Mac OS X and Windows) and with many rendering engines (the following are supported in the GUI: Maya, Mental Ray, Blender, XSI, Lightwave, Mantra, Turtle, BMRT, Shake, After Effects, Aqsis, Nuke, Terragen, 3Delight and Pixie [other engines are also supported but need some more scripting] ).
It is distributed under the GPL license, Open Source.
http://www.highend3d.com/downloads/tools/render_managers/DrQueue-2885.html
Smedge .6 2.0.6
Rebuilt from the ground up, the next generation of Smedge provides unbeatable power and flexibility combined with incredible stability. All while maintaining the ease of use users have always loved about Smedge. And combining your Windows, Linux and Mac machines will soon be a snap with the amazing cross-platform abilities.
Smedge 3 uses a new Module system to allow it to work on any number of types of Jobs. The plug-in Modules come in two flavors: a Virtual Module, an easy to create text file that describes the most common elements needed to control just about any commandline driven rendering program, and Compiled Modules, which access the full power of the Smedge API to do sophisticated control and processing of just about anything you can figure out how to divide.
Smedge currently includes Modules to render:
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And Smedge 3 includes a system for creating your own Virtual Modules by editing a simple text file to control any command-line driven rendering application. It also includes a "Generic Script" Module that allows you to run any commandline either as a sequence, such as a render, or as a run-once per engine system, for example to run an installer on every machine on your network.
Smedge 3 has a powerful yet intuitive graphical interface for total system control. It also includes a wide array of commandline driven tools for integrating superb render management with just about any conceivable production pipeline through scripts or command line driven interfaces. And because of the divison of labor in the Smedge 3 design, any problems with these "Shell" tools do not affect the actual rendering.
Smedge 3 version 2 has incredible gains in performance and stability. It also uses up to 90% less system memory and network traffic.
http://www.highend3d.com/downloads/tools/render_managers/Smedge--6-3746.html
Cutter 4.2.0
Cutter is a text editor written in the Java programming language. It has syntax coloration support for rib, sl, mel, tcl, perl, python, ifd, vfl, java, c, h, cpp, html, shk, slim and dos bat files. It has an integrated html browser that provides double-clickable "popup" documentation for procedures, functions etc for rib, sl, mel, tcl, vfl and shk files. For mel it has its own popups for commands that provide alphabetically sorted and fully annoted tooltips that it "extracts" from the Maya docs. All supported file types may be executed directly from Cutter. Mel scripts may be sent to a Maya session on the same or different networked computer. For a summary of these features refer to
http://fundza.com/cutter/about/index.html
http://fundza.com/cutter/whatsnew/index.html
http://www.highend3d.com/downloads/tools/syntax_scripting/Cutter-3289.html
MEL Syntax Highlighting for SynPlus 0.0.0
his language definition file lets you see color syxtax for MEL files within Total Commander using SynPlus Lister's plugin.
You need to install SynPlus lister plugin for Total Commander, you can get it here.
Then you load it in SynPlus and there you go, MEL syntax highlighting within Total Commader.
Hope it is of any use for anyone.
http://www.highend3d.com/downloads/tools/syntax_scripting/MEL-Syntax-Highlighting-for-SynPlus-4662.html
BA_Lightdome 1.0.0
LightDome is a standalone application that reads HDRI light probe images and creates a light rig from that image. The idea behind BA_LightDome is to analyse the picture and create only lights if it is necessary. It starts with about 650 light points on the image and reduces them to less than 75.
Then it exports all lights in a script file. You have to load and execute that script file into your 3D Application (At the moment only XSI is supported, but if anyone would like to write a simple script example of his prefered 3d software, I could implement this script language).
It creates area lights with shadow and the bright lights with specularity enabled. After you have loaded it into your 3D application you can fine-tune the intensity, saturation, distance to origin...
Read http://Binaryalchemy.de for instructions and download
http://www.highend3d.com/downloads/tools/3d_apps/BA-Lightdome-3212.html
Bricks n Tiles - Architectural Texture Generator 1.5.3
A VERY GOOD AND HANDY TIMER CODE FOR FLASH 8 DEVELOPERS!!
//initial variables
var timing:Boolean = false;
var paused:Boolean = false;
var remaining:Number;
var elapsedTime:Number;
var elapsedHours:Number;
var elapsedM:Number;
var elapsedS:Number;
var elapsedH:Number;
var startTime:Number;
var remaining:Number;
var hours:String;
var minutes:String;
var seconds:String;
var hundredths:String;
if (!_root.timing) {
if (_root.paused) {
_root.startTime = getTimer()-_root.elapsedTime;
} else {
_root.startTime = getTimer();
}
//start timer
_root.paused = false;
_root.timing = true;
}
_root.onEnterFrame = function() {
if (timing) {
//calculate values
elapsedTime = getTimer()-startTime;
//hours
elapsedHours = Math.floor(elapsedTime/3600000);
remaining = elapsedTime-(elapsedHours*3600000);
//minutes
elapsedM = Math.floor(remaining/60000);
remaining = remaining-(elapsedM*60000);
//seconds
elapsedS = Math.floor(remaining/1000);
remaining = remaining-(elapsedS*1000);
//hundredths
elapsedH = Math.floor(remaining/10);
//output to text box
//add a 0 on the front of the numbers if the number is less than 10
if (elapsedHours<10) {
hours = "0"+elapsedHours.toString();
} else {
hours = elapsedHours.toString();
}
if (elapsedM<10) {
minutes = "0"+elapsedM.toString();
} else {
minutes = elapsedM.toString();
}
if (elapsedS<10) {
seconds = "0"+elapsedS.toString();
} else {
seconds = elapsedS.toString();
}
if (elapsedH<10) {
hundredths = "0"+elapsedH.toString();
} else {
hundredths = elapsedH.toString();
}
_root.timer_txt = hours+":"+minutes+":"+seconds+":"+hundredths;
}
};
time.onRelease=function(){
stop();
mytimer = hours+":"+minutes+":"+seconds+":"+hundredths;
};
Dont forget to put the button and the text field with respective instance names!!
My EVERGREEN SCRAT AND HIS TEAM!!!
Roshan's Fav Movie - ICE AGE
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Ice Age is a movie about the ice, prehistoric characters, love, friendship, family and thrills.
I like the characters, especially my blog theme character - Scrat. Check this link out http://www.iceagemovie.com/games/game1/ . The movie has good animation, humor, emotions and camera. I like the lighting, the dynamics and the flow of story, especially Ice Age 1.
Take a look at Ice Age 1 if you havent seen it. It's awesome for kids.
You wont believe, I cried when Diego comes in the end with his broken paw. I just love that scene.
Ice Age two has a female mammoth which adds all the fun and love to the screen. I like the two bodyguards in the movie.
Scrat was fantastic there too.
I love lighting!! Lots to learn in lighting in 3D!
I did this. Its not so great. But I'm learning from my Guru's.
Lighting is a major field in animation and modeling. What ever you do, should never stay in the dark, only if it has to and even the darkness needs light!!
There is a big world of lighting out there in 3D. One point, two point and three point lighting. Illuminative, reflective, shadow mapping, effects, you name them.
I have just crossed 10% og my studies in light. Imagine how far I will have to go to be a pro. The best movie I liked with the best lighting ever was "OVER THE HEGDE"!!
It looks so realistic, and I have read that most of the light data was programmed using in-house softwares. Cool right?
Gereric Blue BOY for Splendid maya animation!! HIGHLY RIGGED AND FLEXIBLE!!
This gereric blue boy has great expressions, stylish rigs and fantastic flexibility. You can use this to make cool animation with splendid expressions.
I had graduated from Toonz Animation, Technopark. A friend there used to animate using this model like hell. I never believed he did that, but he DID it!! He's Vishnu, he's tommorrow's animator.
Download this character here.........
http://www.highend3d.com/maya/downloads/character_rigs/download-4288.html?loc=generi_rig_v1.1.zip
Fun with C# and the Flash Player 8 External API!!!
This tutorial had lead me to a new dimension in Programming with Flash.
I can now communicate with MFC with much flexibility!!
http://www.codeproject.com/cs/media/flashexternalapi.asp
...kdx [roshan kolar]
Designing a Feedback Form using PHP and SECURE PHP.
Good PHP tutes. Get it here
PART 1:
http://www.thesitewizard.com/archive/feedbackphp.shtml
PART 2:
http://www.thesitewizard.com/archive/phptutorial2.shtml
SECURE PHP: http://www.safalra.com/programming/php/contact-feedback-form/
Multiple Reciepients PHP Feedback: http://www.weberdev.com/get_example-4654.html
Flash2X Flash Player 1.0.0
The program is very helpful in managing and using flash movies. And it is totally free!
• Playing flash movie files (*.swf);
• Taking screenshot of flash movies;
• Displaying the detail information of flash movies;
• Easy to copy, delete and rename flash movies;
• Integrated with other Flash2X products;
• 9 different styles.
http://www.swftools.com/tools-details.php?tool=3870194784