3dnirvana is best viewed in Mozilla Firefox 2.0!! The multi browser program for this blog is under development. Wish you all a very happy navigation.

3dnirvana doesn't take any authority over its content. Viewers are free to comment, review and analyze anything under personal right to freedom.

3dnirvana is the creative face of Roshan Kolar, who is a Creative Engineer and an Animator.

BSS QUESTION PAPER - FOR GOPAN

Hello Gopan,
Really sorry for the delay. I have entered the questions below. Hope there are no spelling mistakes. Please let me know if its ok?







Fill in the blanks:

1. How many viewports do 3DMAX have- -------------
2. Objects are divided into -------------- categories.
3. There are -----types of lights in 3D MAX.
4. there are ------------ types of cameras in 3D MAX.
5. When you want to quick render, you press ------- or -----------.
6. F10 shortcut is for ---------.
7. Viewports have x-y coordinates, maps have ---------- coordinates.
8. Particle flow can be distorted using ----------- and wind.
9. ----------- and lathe are used to create complex objects.
10. ------------- is the shortcut key for rotating an object.



True or False:

1. The curve editor in 3DMAX is for editing splines.
2. 3DMAX can render in wireframe mode.
3. The fillet tool in lines is used to weld the vertices.
4. Extrude can create a circle made in line into a cylinder.
5. Lathe tool can create a 3D object using line.
6. Loft tool is used to subtract an object within another.
7. F9 shortcut is for invoking the material editor window.
8. Video post is used to generate particle glow.
9. Ctrl+G is used for grouping selected objects.
10. The hierarchy tool creates looped animation.


Essay Questions:

1. Explain the process involved in creating a tube using the Boolean tool using any two objects as examples.
2. What is the curve editor used for and how does it help animation? Can an animation be done by using the curve editor alone? Explain.
3. How is an evening look effect produced using omni light? What all settings should be provided for this effort. Explain briefly.
4. If you were asked to animate a balancing stack of moving bricks piled over each other, how would you use hierarchy tool to link thm and how would the animation process be?
5. Give a brief description on blend, taper, Boolean, ripple, noise and surface tools from the modifier list.



regards and all the best
Roshan

0 comments: